Photo-accurate geometry
Surface detail from real-world capture. Every pore, edge, and scratch is in the data — not invented by an artist guessing from reference.
Consistent quality at scale
Same pipeline, same standards, whether it's 1 asset or 100. Topology conventions, UV density, and map resolution are locked per project spec.
Real-time pipeline tracking
Every job visible in the tracker — from capture through reduxion to delivery. No status emails. No chasing. Just live state.
Engine-ready delivery
Unreal Engine 5, Unity, O3DE. LOD chains, material setups, naming conventions — delivered ready to drop into your project.
Any asset type
Characters, heads, creatures, props, weapons, modular environments. If it has surface geometry worth capturing, we can scan and process it.
Full PBR material sets
Albedo, normal, roughness, metalness, and ambient occlusion — all baked from scan data. 2K to 8K per your spec.