100%
Photo-accurate geometry
Every surface detail captured from real-world reference. No guesswork, no artistic interpretation.
AAA
Consistent quality
Studio-grade topology, UV unwraps, and LODs delivered to spec — asset after asset.
3-step
Automated pipeline
Scan → retopology → delivery. Tracked in real-time from capture to final handoff.

From capture to game-ready

RAW SCAN FRAMES: 847 PTS: 4.2M RES: 12K STATUS: OK
01 / CAPTURE
Photogrammetry Scan
Multi-angle photo capture produces millions of dense point cloud data points — geometry that can't be replicated by hand.
RETOPOLOGY POLYS: 42K LOOPS: 24 QUADS: 98% UVS: DONE
02 / PROCESS
Retopology & UVs
Clean quad-dominant topology built over the scan mesh. Edge flow follows anatomy. UVs unwrapped and packed for optimal texel density.
ALBEDO 4K NORMAL 4K ROUGHNESS 2K AO 2K PBR READY GAME-READY LODs: 4 MAPS: PBR RIGGED: YES ENGINE: READY
03 / DELIVER
Game-Ready Asset
PBR-ready asset with albedo, normal, roughness, and AO maps. LODs generated. Rig-ready. Delivered in your target engine format.

Every asset, to spec

Photo-accurate geometry
Surface detail from real-world capture. Every pore, edge, and scratch is in the data — not invented by an artist guessing from reference.
Consistent quality at scale
Same pipeline, same standards, whether it's 1 asset or 100. Topology conventions, UV density, and map resolution are locked per project spec.
Real-time pipeline tracking
Every job visible in the tracker — from capture through reduxion to delivery. No status emails. No chasing. Just live state.
Engine-ready delivery
Unreal Engine 5, Unity, O3DE. LOD chains, material setups, naming conventions — delivered ready to drop into your project.
Any asset type
Characters, heads, creatures, props, weapons, modular environments. If it has surface geometry worth capturing, we can scan and process it.
Full PBR material sets
Albedo, normal, roughness, metalness, and ambient occlusion — all baked from scan data. 2K to 8K per your spec.
Ready to start

Your assets.
Scan-accurate. Game-ready.

Tell us about your project — characters, props, environments — and we'll come back with a scope, timeline, and price within 24 hours.

Request a Quote